The Division Maximum Mod Slots

Weapon Mods in The Division can be added to Weapons or changed to improve or add new effects. They have different qualities: Worn, Standard, Specialized, Superior and High-End. These qualities not only increase the effect of the Attributes found on the Weapon.

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First, Let's talk about the Armor Slots, there are mostly defensive bonuses added to them like reduce the damage from the upcoming fire. From 20% to 30% Armor will definitely provide you an effective damage reduction. This guide will not only show you how the Armor stats work but also which armor to equip while playing PvE or PvP in the game.

As everyone are aware of how Armor mitigates the Gun damage(not for grenades), so going to 65% armor cap will not only give you an effective damage reduction but also, armor drops from 71.9% down to 71 which in return makes you, even more, stronger. Every Armor you equip has inbuilt armor bonuses, but the thing is which one gives you the best matters. Let's have a look at various Armor equip levels which one of the Reddit User had described in detail.

Armor Levels

Low

This is for the players with all Purple Armor with our Bonus then it will end up providing you Damage Reduction between 35% to 39%.

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Medium

This is for the players with all Purple Armor, but with 1 or 2 armor Bonus and will end up providing you Damage Reduction between 40% to 50%. With good chest pieces and knee pads, it can easily hit 48% without fail.

Hard

This is for the players with all Purple Armor, but with 2 or 4 armor Bonus and will end up providing you Damage Reduction between 41% to 60%. This will also depend on your armor pieces you upgrade to chest, backpacks and knee pads it can easily hit 54% without fail.

The question here is which Armor or Gear Piece to Op? Well, this completely depends on your playing style on how you like to comfort them in your gameplay. Here are the Best of all teh gears.

Perfect Gear Piece

Body Armor(3 bonuses allowed)

Body armor doesn't provide you a big change so we recommend you to try the chest piece which will give you:

  • Armour
  • Elite Damage
  • Your choice of mod slot / health on kill / protection from elites

Back Pack (1 primary stat)

  • Critical hit damage
  • Armor

Highly recommend taking critical hit damage, as you may need the bonus armor to survive and only 3 pieces of gear can get it.

Knee Pads (two bonuses allowed)

  • Critical Damage
  • Armor
  • Damage to Elites
  • Gear Mod
  • Protection from elites

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Knee pads allow for bonus critical hit damage, one of the best stats in the game for DPS.

  • Tanker Build: Armor + Critical Hit damage
  • DPS Build: Damage to Elites + Critical Hit damage

Holster (one bonus)

  • Armor
  • Gear mod
  • Protection from elites

Gloves ( 3 bonus DPS KINGS)

  • Critical Hit Damage
  • Critical Hit Chance
  • Weapon Base Damage
  • Damage to Elites

Gloves are one of the biggest boosts to your overall damage in the game. Take +Weapon damage for PVP and +Elite damage for PVE content

Masks (two bonuses)

  • Critical hit chance
  • Damage to elites
  • Gear Mod Slot

Masks are one of the only slots that provide bonus critical hit chance.

If you get 7 gear mod slots, each can land up to 140 stats including 1.5% crit chance. So choice wisely. Make sure you visit our The Division Wiki Page to know more about the game and different Builds.

The Weapons of The Division can be found next to the skills. Weapons are used to dish out damage and attack enemies. The Weapons have five archetypes (Assault Rifles, SMG, LMG, DMR and Shotgun along with the sidearm. Each weapon is available in different rarities, stats which helps you understand which weapons to equip that have the same or a lower level than your character and as you level-up you need to replace these weapons on a regular basis.

Each weapon has in total of seven base stats that define how much base damage you can do with it. These stats usually get higher with the level and the rarity of the weapon. This guide will help you understand the Weapons stats works which will help you mod your weapons perfectly.

How the Weapon Stats Work

Critical Change

This will show you the Percentage of shots that will critically hit the target.

Critical Damage

Critical Damage will be added to your normal weapon damage if you have the Critical Hit.

Accuracy

When you fire the weapon you see the reticle starts growing bigger and, therefore, they spread while aiming. The Weapon with higher accuracy will tend to spread less and thus hit the target perfectly.

Stability

This will show you how much the gun moves and wide spreads while firing the semi-auto and full-auto weapon.

Horizontal and Vertical Stability

As you fire the weapon the bullet travel from side to side. The Horizontal and Vertical Stability Mods will help you decrease hoe far the each side happens.

Initial Bullet Stability

The first bullet you fire has a special recoil in comparison to the rest and as you increase the Initial Bullet Stability, this initial recoils will be reduced.

Hip Fire Accuracy

The Hip Fire accuracy help you aim the target correctly even while hip firing. This is useful for close-range weapons like Shotguns.

Optimal Range

When you hit the target which is beyond that optimal range, a hit does less damage, but if you improve the optimal range then your option to attack targets will increase.

Headshot Damage

Slots

This is a damage modifier that gives you a bonus buff when you do headshots.

Rate of Fire

This will show how fast you can empty your magazine. The higher the Rate of Fire is the more you can do damages.

Reload Time

This is the time required to reload the weapon.

Enemy Armor Damage

Increases the Damage was done to enemy armor.

Mod-Slots

This slot will show you the mods that you have already equipped. Every weapon have different Mod slots and they have to be prioritize accordingly. You can strip all mods from a weapon with one button. You can do that, when you want to sell a weapon.